
It was bit annoying, because I didn't want to use some walkthrough, and having good ending for other locations way less difficult to figure out. The last condition was always unclear for me though. I'm not sure if I'm correct, but I believe that killing Set, reparing pump and some weird way to get rid of the mutants were required to have good ending for Necropolis (two things were required - eliminating the threat of mutant invasion and reparing water pump).

Of course there is also case with fixing the pump, but that was probably the easiest part. Well, in fact even if didn't help Set and get rid of the mutants it was still effecting in invasion on Necropolis. I remember that this part was really tricky if you wish to have "good ending" for Necropolis - I've played in this game years ago, but as far as I remember, helping Set is leading to open conflict of ghouls with mutants and in effect - oblivion for all Necropolis "citizens". the ending for Necropolis, if you leave Set alive (as it did seem he was a bit of a despotic leader and the peaceful ghouls in the sewers didn't like him)? I killed him and got the that ending for Necropolis. So a live-happily-ever-after for Necropolis, as far as I could tell. I presume I got a good ending for them, something about the ghouls learning to live by themselves and coming up with some sort of business that they could sell to other factions. Timppu: Do you remember in your ending, what happened to Necropolis? It just feels "wrong" for me to deliberately pick a fight with him since he seems cool with me, but is he an evil person that should be killed anyway? Does it somehow help the peaceful ghouls in the sewers (for which you fixed the water pump)? So, should I kill him and the other ghouls in the cathedral anyway? Is there any benefit to that, other than getting the experience points from killing more ghouls?

Set seemed relatively content, as long as I didn't talk aggressively or negatively to him. Destroy the Super Mutants at the Watershed: Set wants the super mutants gone from. He has an equal intellect to his boss, although it means little. Larry is part of Harry's squad of super mutants that protect the watershed. The tunnels serve as the only connection between the different districts of Necropolis. Larry is a member of Harry's super mutants in the Necropolis watershed. The sewers are divided into three sections, each accessible from its own ground district by manholes.

even before talking to Set and receiving the "kill the mutants" quest from him, while the other walkthrough claimed that after you have killed the mutants and go to talk with Set, he will attack you anyway when you ask for some more questions. The Necropolis sewers are locations in Necropolis. One of them killing him and his minion ghouls right away. However, two walkthroughs I've seen seem to suggest to kill Set. I go to see Set the last time and his minion gives me some small reward for killing the mutants, and then Set seems to want me to leave, but he will still reply to my questions. So I'm in Necropolis, I've killed the mutants (quest by Set, the leader of ghouls), fixed the waterpump (quest by the peaceful ghouls in the sewers) and got the waterchip from Vault 12. Playing Fallout as a goodie character, pretty good talking skills.
